Goblinville is a tabletop roleplaying game about broke goblins who travel into dangerous places to steal enough gold to make rent.  Gameplay is focused on putting the goblins into dangerous, risky situations and providing compelling choices for how they get out of them.
Goblinville’s fast, collaborative character creation produces goblins with lots of personality. Â Players can roll for random jobs, bosses, and garb, or make those choices themselves. Â Important elements of the character, like traits and titles, are decided by the other players. Â The result is a party that has a sense of relationships and interpersonal dynamic right from the start.
An unusual resolution system (inspired by amazing story games like Psi*Run and Ghost/Echo) gives players tons of narrative control, without ever diffusing the pressure of tense situations. Â Players roll their dice and then decide (based on the outcome) whether they care more about succeeding at their action or minimizing the consequences. Â This creates dynamic drama, where the GM and players share control of the pacing and danger.
Goblinville includes procedures for GM (Goblin Master) prep that outlines steps to quickly convert any fantasy adventure site into a Goblinville delve, and to make your own. The adventures we’ve developed focus on presenting interesting dilemmas to players and  providing perilous and fantastic locations that are easily referenced by the GM.  The rules for creating Goblinville monsters provide evocative and clear GM prompts that make monsters feel interesting and varied without complex stats or subsystems.





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